The Sundrown Wilds

Have you ever been sleeping, and a sound from the real world manifests in your dream? A siren, a knock, a bird’s call - something that bleeds into the subconscious and becomes part of the dream’s logic?

That’s the Sundrown Wilds: a sentient, sleeping forest that manifests the legends, lies, and aspirations of its inhabitants into its own dream.

The Sundrown Wilds sit on the border between Ghyran and Ghur, where life flourishes without restraint, and only the strongest stories survive. Warbands who enter find themselves in either The Gilded Forest, a land of brilliant autumn colors beneath a perpetual sunny afternoon, or The Blackwater Bog, where eerily glowing waters and gnarled black flora twist beneath an endless twilight.

But the Wilds do not shift - only those within them do.

Stories take root here, not by fate, but by belief. A warband’s purpose, fears, or ambitions shape their path. The Gilded Forest and Blackwater Bog are not two places; they are two sides of the same dream. Each warband sees only one, shaped by the weight of their own expectations:

The Wilds do not choose. They dream, and those within them dream along.


How It Works in a Warcry Campaign

I wanted the Sundrown Wilds to feel like more than just a setting - I wanted it to be something players actively shape.

And most importantly:


Examples of the Wilds at Work

These warbands are not merely living in the Wilds - they are shaping them.